Client Development Engineer - Minor Games [China]


 

Responsibilities

1 1. Responsible for ByteDance Mini Game SDK development iteration and maintenance work 2. Participate in the design, development and optimization of Mini Game SDK related components and API capabilities 3. Participate in the construction of Mini Game SDK performance, experience optimization and quality monitoring and evaluation system 4. , Participate in the design of the basic components and architecture of the client, and promote the efficiency of research and development 5. Pay attention to the development of new technologies on the mobile terminal, explore and practice, and promote the technical research and innovation of the team.


Qualifications

1. Bachelor degree or above, major in computer related 2. Love computer science and Internet technology, and have a strong interest in mobile products 3. Solid data structure and algorithm foundation proficient in at least one programming language, including but not limited to: Java, Kotlin, Objective-C, Swift, C, C++ 4. Familiar with the principle of mobile terminal platform, able to abstract product logic into Ability in technical solutions 5. Pay attention to user experience, and be able to actively transform technology into user experience improvement 6. Maintain enthusiasm for new technologies, have good analysis and problem-solving abilities, have strong learning ability, and have a strong Curiosity, curiosity and enterprising spirit, able to pay attention to and learn the latest mobile development technology in the industry in a timely manner.

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